Vincent is a studio disguised as software. I write tools that turn artistic habits—seeing, structuring, finishing—into instruments anyone can use. Each product is a study: Painter explores color and feel, ArchNote explores long‑form structure, Time Scopes explores attention. They share a single design grammar, so switching tools feels like moving rooms in the same house. I believe latency is part of the interface, defaults should teach, and the edges—icons, microcopy, empty states—deserve the same care as core features. Vincent ships local‑first, composable, and frank about tradeoffs. If it adds friction without adding clarity, it doesn’t ship.
Most painting apps feel like spreadsheets with brushes: heavy UI, laggy strokes, too many panels. It causes slow “time‑to‑first‑stroke.” But i require a quiet studio that launches in a blink, lets your hand lead, and never argues with your flow. So I built Vincent in a quiet corner of my home studio because I kept stalling on paintings. Big desktop tools felt heavy; mobile sketchers felt toy‑ish. I wanted a brush engine that snaps to hand‑feel fast—so I could finish more paintings instead of fiddling with settings.
Vincent started as a weekend experiment: could I make oil and charcoal behave like they do on my desk? I profiled strokes, scraped bad builds, and tuned drying/texture until I forgot the software and just…painted. This app is for illustrators who crave studio‑grade feel with zero clutter. Every control had to earn its place. If it doesn’t help a painting ship, it’s gone. I’m sharing Vincent not as a product of a big team, but as a painter‑dev who wants to see your work finished, printed, and posted. If it helps you complete one more piece this month, it’s doing its job.
One tool, one canvas, zero friction. Vincent is my attempt to bring back early‑computing clarity—where your work wasn’t trapped in menus, files, or formats, just a canvas that feels alive. Vincent blends painting, vector, and notes into a single, portable workspace. Brushes load instantly, layers stay readable, and exports don’t fight you. If creation is play, tools should disappear. Name origin (two sentences). I named it “Vincent” for two reasons: the nod to Van Gogh’s relentless practice, and the idea of a friendly studio companion you can call by name.
Every great tool starts with an itch. Vincent Painter began as mine: the gap between how I think when I draw and how software makes me draw. Layers felt like bookkeeping. Palettes felt like paperwork. Small frictions stacked up until they stole momentum from the moment. So I built Vincent as a response—a painting app that respects flow. Fewer modal walls. Faster marks. Decisions where your pen already is. It’s not a bag of features; it’s a path to stay in the idea longer. Vincent treats tools like instruments, not menus. Brushes load instantly. Color is reachable without hunting. Zoom, pan, rotate—fluid, single‑gesture, never breaking eye contact with the canvas. The UI steps back so intent can step forward. Under the hood, Vincent is engineered like a studio workhorse: lean, predictable, and optimized for long sessions. No drama, no drift—just a canvas that’s ready when you are. This is the philosophy: if a tool interrupts the act of creating, it isn’t finished. Vincent Painter is my attempt to finish it—by removing the seams until thought becomes stroke.
Problem: modern art apps feel heavy—panels everywhere, constant cloud nags, slow “time‑to‑first‑stroke.” Idea: opinionated UI + local files by default + zero‑server features = faster flow. Who it’s for: illustrators, concept artists, VTuber/live‑2D folks, indie game artists who want speed and privacy.
Local‑first core: No login, no telemetry, no server connect for privacy Distraction‑lite UI: one tool strip, single inspector, modal palettes that appear only when needed. “Canvas first.” Zero‑server features: palettes, refs, and sessions stored locally; “Share as video/GIF/PNG” exports—no backend.
Vincent turns tiny, consistent sketches into a signature style by removing friction from starting. One‑tap “Start Sketch,” quick‑study canvases, seasonal prompts, and automatic progress reels that make improvement visible. Born from a studio ritual—show up, make a mark, repeat—Vincent makes starting easy and finishing inevitable. So we defined the core functions to make this feasible.
Infinite canvas or fixed size; layers, groups, blend modes. Pressure/tilt support (Apple Pencil, Wacom, Huion). Reference board (pin images, always‑on‑top mini‑refs). Palette tools: harmony locks, gamut masks, swatch capture. Time‑lapse recording (local MP4). Import/Export: PNG, PSD (flat or layered if feasible), ORA. Performance: tiled renderer + dirty‑rect updates; GPU‑accelerated compositing.
We build tools the way painters build palettes. Each app is a study in perception—color, time, attention—distilled into something you can actually use. We value clarity over clutter, rhythm over noise, and craft you can feel: sharp performance, spare interfaces, and decisions you don’t have to think about. Vincent isn’t a catalog; it’s my ongoing attempt to turn artistic discipline into everyday instruments.